V0.0.2 – A little progress

In this development log, I am continuing to create some models for the game. I am using Blender, Zbrush and Substance Painter to creating these 3d models.

Substance Painter – Stairs
Unreal Engine 4 – Stairs
Substance Painter – Small Block 2
Unreal Engine 4 – Small Block 2

Unreal Engine 4 – Small Block 2 Substance Painter – Gate
Unreal Engine 4 – Gate

I created two versions of the gate blocks for the gate area.

Substance Painter – Gate Block 1 and 2
Unreal Engine 4 – Gate Block 1 and 2

I used a 3d sphere to adjusting the locations of the props in the gate area.

Unreal Engine 4 – Adjusting Locations of the Props in the Gate Area

A nice screenshot of the gate area. It is an early version of the gate area, I will improve it and I will add more props to make it like I want to.


Unreal Engine 4 – Adjusting Locations of the Props in the Gate Area Unreal Engine 4 – Gate Area

I doubled the size of the landscape. And then I adjusted the settings of the snow and rock materials.

Unreal Engine 4 – Landscape

I created a 2k custom clouds like I want to. Then I used sky sphere to add the clouds to game.

Unreal Engine 4 – Custom Clouds
Texture – Custom Clouds

Then I created a light function material to create fake shadows of the clouds.

Unreal Engine 4 – Fake Cloud Shadows Material
Unreal Engine 4 – Fake Cloud Shadows
Unreal Engine 4 – The Gate

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